Monday, 20 August 2012

Fourth Interlude - Part Two


So you gather information. You have your block, of course, but they're limited so you might prefer to take your time. Do a little research if you can, that's if there's nothing obvious staring you in the face. Maybe visit a library, if there is one. The Forest is very sensitive, you'll usually have a day or two before the imbalance becomes critical, so you might as well be thorough. Eventually you'll find your prime location, worm your way in with lies and bravado, try to get the bystanders and witnesses on your side. Gently slide your way into the heart of an imbalance, see what's what and do what has to be done.

“What has to be done.” That's a neat phrase, isn't it! Sometimes that means a spot of hypnotism or burning an infected ornament. Other times its a kill, or a localised quake. Once, they sank a whole island city, but that one didn't work out too well. The island dragged itself into the Weave, living on to this day. Sometimes “what has to be done” is so awful that it stains your soul and you just can't do it any more. Am I right? That's what happened to me. I renounced the Forest and fled into the Weave.

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Twixt the Warp and the Weft by Gavin White is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.